The Lantern of the Laughless Saint Weapon Tier List
The Lantern of the Laughless Saint weapon tier list: no pre-release DPS ranking — what the post-Early Access tier list will rank and playstyle-first guidance.
The Lantern of the Laughless Saint does not have a weapon tier list before Early Access, and none will be published pre-release, because ranking weapons without verifiable data would be fabricated. The current tier-list material instead organizes weapons by playstyle type and first-week skill priorities. After Early Access testing, a real tier list will rank specific weapons by name, damage, speed, range, acquisition difficulty, build fit and an S/A/B/C grade, each attached to a patch version.
Why No DPS Tier List Exists Pre-Release
The tier list material states plainly that it will not produce a fake weapon DPS ranking before Early Access. Steam’s official material confirms multiple weapon types and a large equipment pool, but gives no strength ranking whatsoever. Any S/A/B/C table circulating before launch is therefore invented, not measured.
A tier list only earns trust when the numbers behind it can be checked. Damage, attack speed and range must come from the actual build players are running. Pre-release, those numbers are not public and item behavior is not yet stable, so a ranking would be guesswork dressed up as data.
This is why the current material organizes the present by playstyle types and first-week skill priorities rather than by letter grades. That organization stays true even while weapon data is missing, and it remains useful after launch as a way to sort options by intent before numbers settle. Readers get direction without being handed invented numbers.
What Playstyle-First Tiering Looks Like
Before launch, the tiering question is not “which weapon wins” but “which role helps you learn and survive.” Fast weapons tier high for learning enemy tells and harassing, reach weapons tier high for safer spacing against unfamiliar enemies, and heavy weapons tier high once openings are understood. Each role earns its place through survival value, not DPS.
The material also folds first-week skill priorities into the picture, because skills improve through use and your early weapon choice decides which skills rise. A role that trains useful skills is worth more in the first week than a role with unverifiable damage. The best early weapon page applies exactly this logic to the first hours.
This playstyle-first format is not a placeholder — it is the honest tier list until data exists. The combat guide and skills pages back the same claim: positioning, timing and trained skills determine survival more than any letter grade. When real grades arrive, this format will be replaced rather than kept alongside.
What the Post-Early Access Tier List Will Rank
The planned real tier list will rank all available weapons once their data is verifiable in the live build. Each entry is expected to record the specific weapon name, damage, attack speed, range, acquisition difficulty, build fit and an S/A/B/C tier, plus the patch version the ranking was tested on. Every field exists so a grade can be checked and challenged.
Acquisition difficulty matters because a weapon that is technically strong but almost impossible to find is less useful to most players. Build fit matters because a weapon only performs as well as the skills behind it, and the weapons hub explains the roles those skills describe. A grade without this context would mislead more than it informs.
The full list of all usable weapons and their true rankings is TBC after Early Access launch. Detailed loadouts will be added when item data can be verified, and every entry will trace back to the record structure described on the items hub. The list will also note where each weapon was found, so acquisition difficulty can be judged at a glance.
How the Tier List Will Be Updated
Early Access updates arrive every 1–2 weeks with balance changes, so every tier entry will carry the version it was tested on. When a patch changes damage, speed or behavior, the affected entries get re-tested and re-graded. A tier is a snapshot of one patch, not a permanent verdict.
The grading scale is planned as the familiar S/A/B/C, with S reserved for the strongest options and C for situational or weak ones. The exact thresholds between grades will be defined by post-launch testing data, not by pre-release guesses. If the live game needs a different scale, the scale itself will be revised.
Until that data exists, the tier list keeps its playstyle-first format. The best weapons page explains the criteria — damage, range, safety, synergy, acquisition, patch version — that the future grades will use, so readers know what a grade actually means before the grades arrive. The criteria are the contract the future list will be held to.
A useful habit is to check the date next to each grade along with the version stamp. Grades that predate the most recent patch should be treated as provisional, even if no one has re-tested them yet. The wiki will mark stale entries explicitly rather than letting old numbers stand as current.
How the Tier List Connects to Other Pages
The tier list is one end of a chain that runs through the whole weapons section. The items hub holds raw item records — name, type, effect, source and value — and the best weapons page turns those records into comparisons. This tier list then translates the comparisons into grades, keeping the entire section consistent.
Because every page in the chain cites a patch version, a balance update that moves one page forces the others to update too. That keeps the section honest when the game changes. Cross-referencing between pages also lets readers verify a grade instead of trusting it blindly.
The builds hub adds the last layer: grades only make sense relative to a build, so tier entries note which archetypes each weapon fits. A weapon graded S for a spellblade may be B for a heavy frontline anchor, and both grades can be correct at once. Read the build note before treating a grade as a recommendation.
How to Read Future Tier Entries
When the real tier list arrives, check four things before trusting an entry: the patch version, the build it was tested in, the acquisition assumptions, and whether the grade measures raw damage or overall usefulness. A context-free letter means little on its own. The four checks take seconds and prevent most misreads.
Cross-reference grades with the builds hub, since build fit is part of the ranking. Treat the tier list as a decision aid, not a verdict, and re-check entries after every patch you care about. The version stamp is the first thing to look for.
Finally, remember that tiers are relative within a patch, not across the whole game. An S-grade weapon in one version may simply be the best of a weak field. Reading the entry notes and the criteria on the best weapons page gives the context a letter alone cannot.
When those records and the first verified patch data land, this page will swap playstyle-first guidance for measured S/A/B/C entries. Until then, the honest status is: TBC after Early Access launch. Bookmark the page if you want the first measured grades the moment they are verified.