The Lantern of the Laughless Saint Enemies
The Lantern of the Laughless Saint enemies guide confirms 60+ unique enemies in Early Access, explains what is verified, and marks missing bestiary details TBC.
The current Early Access listing confirms 60+ unique enemies in The Lantern of the Laughless Saint, but it does not publish a complete official bestiary. Enemy names, health, weaknesses, resistances, locations, behavior, boss status and drops are therefore TBC until they are verified in the live build. This page gives the confirmed scope and explains how to use enemy information without turning screenshots or third-party lists into invented facts.

Official announcement trailer by NerveLabs on YouTube. It is contextual footage only and does not identify the enemy roster.

Authorized Steam store media shown for visual context only; it does not identify the enemy roster or prove enemy attributes. Open the official Steam source.
How Many Enemies Are in Early Access?
The official Steam store page says that the current Early Access version includes more than 60 unique enemies. It places that figure alongside a fully playable open-world experience, a completable main quest, more than 50 quests and over 100 equippable items. These are scope statements for the current Early Access version, not a promise that the roster will remain unchanged through future patches.
The count is the strongest confirmed answer to the search question. It establishes that the game has a large enemy pool, but it does not provide a numbered list that lets the wiki verify every entry one by one. The official page also describes visceral combat against strange horrors and multiple weapon types, which supports a broad combat overview without identifying individual enemies.
The final enemy total is not fixed by the current listing. The developer says the full release is planned to add new enemies, areas, equipment and quests. Because that is a development plan rather than a finished roster, any claim about a final total or patch additions is TBC unless a dated official note confirms it.
What the Official Sources Confirm
The official store describes combat as visceral and built around multiple weapon types. It also identifies the game as an open-world RPG with single-player and co-op support, so enemy encounters sit inside a broader exploration and campaign structure. The confirmed information is about the overall combat promise and Early Access scope, not an enemy-by-enemy data sheet.
The official Early Access answers add that the current version is fully playable and that the main quest is completable. That context matters when reading the 60+ figure: it belongs to the current playable Early Access product, not only to a trailer, prototype or short demo. Exact distribution across areas, quests, optional encounters and later content remains TBC.
The same source says that players are invited to provide feedback through Discord and Steam Community. Official update posts are therefore useful for tracking combat changes, but a value or behavior may move during Early Access. A bestiary entry should carry the build or patch it was checked against.
Enemy Details That Are Not Published Yet
No complete official list of enemy names is provided on the store page used for this guide. The page does not give a complete table of health values, damage values, resistances, weaknesses, stagger rules, attack patterns, spawn locations or drop tables. Those fields are all TBC until they are observed in the released build and tied to a reliable version record.
Visual recognition is not enough to fill those gaps. A screenshot can show a figure in a scene, but it cannot prove that the figure is an enemy, identify its name, establish its combat role or confirm that the same model behaves the same way in the current version. The local image candidates collected for this topic are therefore useful only as possible generic combat illustrations after their source and rights are confirmed.
Third-party enemy lists must also be filtered carefully. Competitor pages and community posts may contain useful leads, but claims about named enemy families, bosses, ghost odds, resistances or drops are not official confirmation by themselves. This wiki will not turn those claims into a 60-name roster without a direct source and live-build verification.
Versioned Enemy Changes
The official Steam announcement for Update 7 reports an accuracy change for ranged enemy projectiles. This is a dated patch observation, so it should be understood as a versioned change rather than a universal rule for every enemy or every future build. Read it together with the combat guide, which explains the confirmed broad principles of timing, positioning and weapon roles.
Later update records collected from SteamDB mention additional enemy hitbox and ranged or caster movement changes, but SteamDB is a secondary archive and is not affiliated with Valve or NerveLabs. Those details remain TBC for publication as current guidance until the matching official Steam Community announcements are checked. A secondary archive can help locate a post; it should not replace the original post when a patch claim affects player decisions.
This distinction is especially important for enemies because combat tuning can change how a fight feels without changing the roster count. A movement adjustment, projectile change or hitbox fix may affect a strategy that worked in an earlier build. Any future strategy page should state the patch date and separate direct official evidence from an observation awaiting confirmation.
How to Use the 60+ Figure
Use the 60+ figure as an Early Access scope fact, not as a checklist. It tells players that the current version is built around a broad range of encounters, while the official materials do not yet expose the fields needed for a reliable bestiary. It is accurate to say that the game has 60+ unique enemies in the current Early Access listing; it is not accurate to invent the names or attributes of the entries that make up that number.
For practical combat preparation, start with the confirmed framework. The game presents multiple weapon types, and the existing weapons guide organizes equipment by broad role rather than unsupported item statistics. The beginner guide and combat guide cover positioning and general encounter habits while individual enemy records remain incomplete.
Co-op players should apply the same caution to shared plans. The Steam listing confirms full co-op, but it does not publish a complete matchup chart, party-role requirement or enemy-specific coordination rule. Those recommendations are TBC until a live build provides repeatable evidence, so a party should treat broad communication and positioning advice as safer than an unverified claim about a particular enemy.
What a Verified Bestiary Entry Needs
A useful enemy record should identify the exact name shown in the current build, the version tested and the evidence source. It should then separate observed behavior from confirmed developer wording, with fields for location, attack pattern, counterplay, weakness, resistance, reward and boss status only when each field is directly supported. If a field has not been checked, it should remain TBC rather than inherit a value from an older clip.
The record should also say whether the evidence came from a live Early Access run, an official patch note, an official trailer or a historical playtest. Those sources do not have equal weight for current strategy: a live run can establish an observed current behavior, while a playtest clip mainly records an earlier build. The updates page is the place to track patch context before treating an old observation as current.
Current Answer
The verified answer is simple: The Lantern of the Laughless Saint has 60+ unique enemies in the current Early Access listing. The official sources confirm the broad combat framing and some versioned changes, but they do not yet provide a complete bestiary with names, stats, weaknesses or drops. Those details remain TBC until they are checked against the live build and tied to a dated source.
That evidence boundary keeps the guide honest while the game develops. Use the official Steam listing for scope, the Steam News feed for dated changes, and the combat and weapons pages for preparation. A verified enemy record can be added later without rewriting the 60+ scope claim.